The Pilgrim is an adventure through an ethereal space.
Led the project pitch, starting a repetition of project confidence. Worked with the team laying out phases and defining milestones, culminating in extraordinary levels of trust between devs across disciplines.
Completed in 9 months by 6 developers.
Made with Unity.
Outlier is a Hack-Escape game. Solve-Flee from the Hive-Mind.
Coordinated 18 devs shipping Outlier over 12 months. Alternated daily between engineering and production. Held meetings, improved crash debugging tooling, managed disputes between individuals, built a base api layer inside C# gameplay scripting environment, and implemented regular internal and external releases.
Forged in 12 months by 18 developers.
Outlier runs on a custom engine in C++ supporting a WPF level editor via C++/CLI, a Mono-based C# gameplay scripting environment, and a renderer in Vulkan.
Displacement is a cyberpunk arena shooter with time control mechanics.
Provided technical direction. Worked on build, reflection, serialization, and scripting systems.
Built in 12 months by 9 developers.
Displacement towers on a C++ engine supporting an Imgui Entity-Component editor, a tight 1:1 mapping of engine to Lua, a per-entity data-driven event-response editor, and a scriptable OpenGL renderer.
Fantasy Fight is an artillery game. Brawl your friends on destructible generative terrain.
Delivered and maintained the C core, python-based code generation, action/interpolation system, and UI Menu systems.
Built in 4 months by 5 developers.
Fantasy Fight uses a C/codegen Entity-Component engine that renders via a proprietary 2D sprite library from DigiPen Institute of Technology.