The Pilgrim is an adventure through an ethereal space.

Led the project pitch, starting a repetition of project confidence. Worked with the team laying out phases and defining milestones, culminating in extraordinary levels of trust between devs across disciplines.

Completed in 9 months by 6 developers.

Made with Unity.


Outlier is a Hack-Escape game. Solve-Flee from the Hive-Mind.

Coordinated 18 devs shipping Outlier over 12 months. Alternated daily between engineering and production. Held meetings, improved crash debugging tooling, managed disputes between individuals, built a base api layer inside C# gameplay scripting environment, and implemented regular internal and external releases.

Forged in 12 months by 18 developers.

Outlier runs on a custom engine in C++ supporting a WPF level editor via C++/CLI, a Mono-based C# gameplay scripting environment, and a renderer in Vulkan.


Displacement is a cyberpunk arena shooter with time control mechanics.

Provided technical direction. Worked on build, reflection, serialization, and scripting systems.

Built in 12 months by 9 developers.

Displacement towers on a C++ engine supporting an Imgui Entity-Component editor, a tight 1:1 mapping of engine to Lua, a per-entity data-driven event-response editor, and a scriptable OpenGL renderer.


Fantasy Fight is an artillery game. Brawl your friends on destructible generative terrain.

Delivered and maintained the C core, python-based code generation, action/interpolation system, and UI Menu systems.

Built in 4 months by 5 developers.

Fantasy Fight uses a C/codegen Entity-Component engine that renders via a proprietary 2D sprite library from DigiPen Institute of Technology.